
Russian MMA Based Multi Fighter Craziness As Fighters Score Points And Beat The Snot Out Of Each Other.
I particularly enjoyed the 2 on 1 ass kicking at the 6 minute mark in the video.
HIP SHOW RULES
TEAM REQUIREMENTS
Line-up:
4 first-team fighters;
Captain;
Coach.
Weight classes:
up to 65 kg;
up to 70 kg;
up to 75 kg;
up to 80 kg.
FIGHTING FORMATION
All fights are 2 vs 2
If during a round one of the team members is eliminated (knockout, knockdown, submission hold, disqualification) – the fight continues 1 vs 2 for 1 minute.
Once a fighter has been knocked down, the opponent stands by the referee during the 10 count.
Each match requires 2 referees to enforce the rules.
During a fight each teams’ captain or coach must stand by the Arena
ROUNDS
2 vs 2
The fight consists of three rounds;
3 minutes per round;
90 second resting periods between rounds.
1 vs 2
The fight consists of one round;
1 round – 1 minute.
Hip Show rules are formulated in accordance with international MMA (Mixed Martial Arts) rules and regulations.
RUN-OFF OPTIONS
Team is awarded victory:
If both fighters from the opponents’ team are sent to a knockout;
By submitting both opponents with a joint lock or a choke hold;
If the team scores the most points (with an additional 3 minute round in the event of a draw);
If 1 vs 2 stays undefeated for 1 minute without being knocked out or suffering from chokehold /joint lock;
If 1 fighter versus 2 misses more than 5 punches from the opposing team to the head with no resistance.
Team is awarded defeat:
If both team members are knocked out;
If both team members submit to a chokehold or joint lock;
If the team scores less points (with an additional 3 minute round in the event of a draw);
If two fighters of one team could not defeat a single opponent in 1 minute by a knocked, chokehold /joint lock or more than 5 punches.
SCORING SYSTEM
Lifting an opponent and throwing to the ground – 1 point;
Head kick – 1 point;
If members of one team secure a figure for 10 seconds – 1 point
Chokehold or joint lock – 3 points;
Knockdown – 3 points;
Knockout – 5 points;
FOULS
Throws:
Throws from any figures;
Throwing an opponent by the head;
Throwing an opponent on the head/ neck;
Throwing an opponent on one’s knee;
Strikes:
Foot striking a grounded opponent;
Strikes to the groin, throat, neck, back of the head, neck or spine area;
Knee and elbow joints strikes;
Instep foot strike;
Kicking and kneeing the head of a grounded opponent;
Kicking and kneeing the head of an opponent when mat wrestling;
Elbow/knee strikes to the head of a grounded opponent;
Elbow strikes to the head on the figures;
Elbow strikes to the head of a grounded opponent.
Chokehold/joint lock:
Impact on the spine of the opponent (bending the spine);
Joint twisting;
Stomping of trampling;
Any head twisting.
General Don’ts:
Falling and jumping on a grounded opponent;
Small joint manipulation
Biting or spitting at an opponent;
Hair pulling;
Fish-hooking;
Intentionally placing a finger into any orifice, or into any cut or laceration of your opponent;
Eye gouging of any kind;
Groin attacks of any kind;
Downward pointing of elbow strikes;
Small joint manipulation;
Heel kicks to the kidney;
Throat strikes of any kind, including, without limitation, grabbing the trachea;
Clawing, pinching, twisting the flesh or grabbing the clavicle;
The use of abusive language in fighting area;
Any unsportsmanlike conduct that causes an injury to opponent;
Attacking an opponent during a break;
Attacking an opponent who is under the care of the referee;
Timidity (avoiding contact, consistent dropping of mouthpiece, or faking an injury);
Interference from a mixed martial artist’s cornerman;
Throwing an opponent out of the ring or caged area;
Flagrant disregard of the referee’s instructions;
Spiking an opponent to the canvas on his or her head or neck;
Attacking an opponent after the bell has sounded the end of the period of unarmed combat.
