Russian MMA Based Multi Fighter Craziness As Fighters Score Points And Beat The Snot Out Of Each Other.
I particularly enjoyed the 2 on 1 ass kicking at the 6 minute mark in the video.
HIP SHOW RULES
TEAM REQUIREMENTS Line-up: 4 first-team fighters; Captain; Coach. Weight classes: up to 65 kg; up to 70 kg; up to 75 kg; up to 80 kg.
FIGHTING FORMATION All fights are 2 vs 2 If during a round one of the team members is eliminated (knockout, knockdown, submission hold, disqualification) – the fight continues 1 vs 2 for 1 minute. Once a fighter has been knocked down, the opponent stands by the referee during the 10 count. Each match requires 2 referees to enforce the rules. During a fight each teams’ captain or coach must stand by the Arena
ROUNDS 2 vs 2 The fight consists of three rounds; 3 minutes per round; 90 second resting periods between rounds. 1 vs 2 The fight consists of one round; 1 round – 1 minute. Hip Show rules are formulated in accordance with international MMA (Mixed Martial Arts) rules and regulations.
RUN-OFF OPTIONS Team is awarded victory: If both fighters from the opponents’ team are sent to a knockout; By submitting both opponents with a joint lock or a choke hold; If the team scores the most points (with an additional 3 minute round in the event of a draw); If 1 vs 2 stays undefeated for 1 minute without being knocked out or suffering from chokehold /joint lock; If 1 fighter versus 2 misses more than 5 punches from the opposing team to the head with no resistance.
Team is awarded defeat: If both team members are knocked out; If both team members submit to a chokehold or joint lock; If the team scores less points (with an additional 3 minute round in the event of a draw); If two fighters of one team could not defeat a single opponent in 1 minute by a knocked, chokehold /joint lock or more than 5 punches.
SCORING SYSTEM Lifting an opponent and throwing to the ground – 1 point; Head kick – 1 point; If members of one team secure a figure for 10 seconds – 1 point Chokehold or joint lock – 3 points; Knockdown – 3 points; Knockout – 5 points;
FOULS Throws: Throws from any figures; Throwing an opponent by the head; Throwing an opponent on the head/ neck; Throwing an opponent on one’s knee; Strikes: Foot striking a grounded opponent; Strikes to the groin, throat, neck, back of the head, neck or spine area; Knee and elbow joints strikes; Instep foot strike; Kicking and kneeing the head of a grounded opponent; Kicking and kneeing the head of an opponent when mat wrestling; Elbow/knee strikes to the head of a grounded opponent; Elbow strikes to the head on the figures; Elbow strikes to the head of a grounded opponent.
Chokehold/joint lock: Impact on the spine of the opponent (bending the spine); Joint twisting; Stomping of trampling; Any head twisting.
General Don’ts: Falling and jumping on a grounded opponent; Small joint manipulation Biting or spitting at an opponent; Hair pulling; Fish-hooking; Intentionally placing a finger into any orifice, or into any cut or laceration of your opponent; Eye gouging of any kind; Groin attacks of any kind; Downward pointing of elbow strikes; Small joint manipulation; Heel kicks to the kidney; Throat strikes of any kind, including, without limitation, grabbing the trachea; Clawing, pinching, twisting the flesh or grabbing the clavicle; The use of abusive language in fighting area; Any unsportsmanlike conduct that causes an injury to opponent; Attacking an opponent during a break; Attacking an opponent who is under the care of the referee; Timidity (avoiding contact, consistent dropping of mouthpiece, or faking an injury); Interference from a mixed martial artist’s cornerman; Throwing an opponent out of the ring or caged area; Flagrant disregard of the referee’s instructions; Spiking an opponent to the canvas on his or her head or neck; Attacking an opponent after the bell has sounded the end of the period of unarmed combat.